![]() ![]() Big one is them using the "network" to start predicting ammo and supply purchases. Players will become familiar of tech support points, salvage equipment repairs, field expedient repairs, EPW's, medical support, logistic trains, stockpile of supplies and ammo. Kill bounties by the ton and salvage also contribute to unit growth. So, if combat happens, they know beforehand what forces are there and an idea of reinforcement's able to get to location. From there they divide up the forces to meet the requirement of the mission/contract. I actually use military maps and show them the areas that requires combat units and areas of concern. ![]() So, looking at the end of contract a combine arms regiment is formed. Goal here to build up the unit in funds, equipment, mechs, vehicles, tech support, and personnel. ![]() There be an excellent rapport with a Special Forces unit who was also hired but not under the player's command. There be some dice rolls to see what happens over time to give the players an idea of the type of unit they want to run. They provide technicians, logistics support and a contact network (for future jobs and shenanigans). Who also seems to be exploring the option of adding military branch. Form mining, farming, ranching, productions, and distribution of the conglomerate. The client who contracts works with an organization that covers a wide variety of enterprises. That way to ensure a mixture of combat with House, pirates, criminal organizations, natural disasters, and possibility of Lostech locations. We go through a quick simple contract of three years on a planet that's quite close to another House and Periphery power. I'm slowly introducing the players the different aspect of combat and eventually the logistics of supporting their units. Plus hired technicians to maintain the equipment. The "Fixer" will create a combine arms Battalion so it's a mixture of tanks, mechs, infantry and air support. Being it's a brand-new unit I involve an NPC fixer who create units for clients. Since Mercenary Star was the go-to hire for merc units is where we start our career. I've my players create their Merc unit (who are quite new to BT they always go mech's) using the Mercenary Handbook. I start before the War of 3039 and take it all the way to the Dark Ages. I've a lot more fun being the Battle Sphere Coodinator. ![]()
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